What we offer!

HUGE 9,000 sq. ft. combat area – 2 times the size of any other in the area Complex 2-level arrangement State-of-the-art cyber-blast equipment Play on human or alien teams Watch the action from our elevated observation deck Real-time scoring inside the combat area track your stats while you play More open paintball-like layout complex winning team strategies neutral base for teams to capture Specially scheduled advanced format games – zombie attack, free-for-all (with machine gun mode), etc.

Rules of Engagement

Ultra Blast Laser Combat is a physical activity. You are advised not to play if you suffer from asthma, seizures, or a heart condition or any other medical condition that may be aggravated by your participation. Our combat area is a darkened space with flashing lights and smoke effects. Do not enter if you have trouble seeing in low light, walking on uneven surfaces, or problems with flashing lights or loud noises. High heeled shoes and heelies are not allowed. Tank or strap tops or body makeup may not be allowed to protect our equipment. We strongly suggest that you wear lightweight clothing and you must wear suitable enclosed footwear i.e tennis shoes, as you would for any sporting activity.

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Mission Modes

Rebels Revolt

– 2 Types – Up to 20 players per side (40 total)
NOW WITH FIRE (MACHINE-GUN) MODE!
Our ‘Standard Mission' type where all of the special arena scoring features are active. This is the most common battle since it is what our arena was designed for.

You serve on either the Hyperion Corporation (Red) team or the Wasteland Rebellion (Green).

There are 4 ways to score:
1) tagging an opposing team player,
2) claiming the central planetary defense base (tower) for your team,
3) destroying the opposing teams base,
4) destroying the observation deck base.

With all of these ways to score bonuses, both teams must control territory and play offense and defense in order to win. The 2 versions are
1) No recharge – unlimited lives and ammo, and
2) Recharge – 5 lives before recharge at your recharge station, ammo is unlimited. Both modes have limited special power ups (shields, photons, etc.). We normally run Non-recharge games with younger players to make it easier. For older kids, teens, and adults, the Recharge format adds an incentive to avoid being hit and makes the game more fair.
(Green vs. Red) Team Simple (Tournament) Game – Up to 22 players per side (44 total) A basic game type where all of the special arena scoring features are de-activated. This format is for purists that only wish to score by tagging opposing team players.
Up to 40 players A very fun free-for-all format with unlimited ammo and lives but limited special power ups (shields, photons, etc.). It is ideal for small groups. Every player for himself/herself competing for a higher score. After a 3-kill streak you automatically activate Fire (Machine Gun) mode where you can tag whole groups of enemies in seconds! Bases are active to be tagged for additional points up to three times per game.
(Green vs. Red) Team – Up to 22 players per side (44 total) Capture the flag from the opposing team’s base by tagging it and claiming the flag. Your vest light patterns will show friends and enemies alike that you’re carrying the flag. But that’s the easy part – while you’re carrying the flag it returns to it’s home base if you’re tagged even one time! However, you can pass the flag to your teammates by tagging them, even all the way across the arena! The goal is for the flag carrier to tag their own base which transfers the flag to it and scores the points (5,000 per flag). Can you work as a team to get the flag and protect it while you move it all the way across the arena? The team with the most total points wins the game at the end of the allotted time. No bases or targets are active for points in this game and the only way to get bonuses is by getting flags. Unlimited lives and ammo but limited special power ups (shields, photons, etc.).
Up to 44 players This is an exciting free-for-all format with every player for himself/herself competing for a higher score. But, everyone’s vests start out blue indicating they are human and then, 25 seconds into the game, the computer randomly assigns one low scoring player to be a zombie and their vest turns green. Now the zombie has to tag each human twice to make them a zombie too! How far will the infection spread? If you are the last surviving human you get a 10,000 point bonus! Any player (human or zombie) can tag any other player at any time for points, there are no friends here. You must decide, should you hide from the zombies or go out fighting? No bases or other special features are active in this format but you do have limited numbers of power-ups.
– Up to 44 players This is a free-for-all format with Special Vampire Hunter and Master Vampire Roles. Every player is for himself/herself competing for a higher score. Everyone’s vests start out blue indicating they are human and then, 15 seconds into the game, the computer randomly picks one player to be the Vampire Hunter and their vest turns green. Then, 10 seconds later, the system picks another player to be the Master Vampire and their vest turns red with white accent lights. Now the Master Vampire has to tag each human 1 time to make them a vampire (vest turns solid red)! Vampires he has made will convert Humans the same way. But, the Vampire Hunter can tag vampires to convert them back to Human. The Master Vampire cannot be converted and the Vampire Hunter is extremely strong requiring 6 hits from the Master Vampire to convert them. They each get special bonuses for converting all humans or defeating the Vampires. If you are the last surviving human you get a 10,000 point bonus! Any time that all humans become vampires resets the round and the process starts over until the game time limit is reached. Any player (human or vampire) can tag any other player at any time for points (is the Vampire Hunter your friend? who knows …) No bases or other special features are active in this format but you do have limited numbers of power-ups.
Grab your team and suit up in our beginner team mode. Capture bases, eliminate enemies, and score more points than the opposing team to ensure your victory! This mode includes our signature Ultra Blast tower! Shoot the 4 panels around the tower to change them to your team color. Once all four panels match your vest, shoot at the circle underneath for a huge bonus for you AND your teammates! Team Deathmatch supports both unlimited lives and recharge (5 lives) modes.
Remember the good ‘ol days of recess when you and your friends ran around the school yard trying to capture each other’s flags without being tagged? Our Capture the Flag mode does a great job at recreating those memories (but without the running!). In this game mode, you will need to attack your enemies base to capture their flag and return it to yours WITHOUT being tagged by the enemies. You’ll know you have it when your vest lights up white. You can pass it to your teammates to help confuse the enemy, but once you return it to your base, you and your team score a lot of points! Capture the Flag supports both unlimited lives and recharge (5 lives) modes.
Looking for more of a challenge? Consider trying our elimination game mode! It’s just like our standard team deathmatch except for one difference: you have a set amount of lives. You must act wisely, as everytime you are shot, the enemy is brought closer to victory. This mode is also available in stealth mode. In stealth mode, all vest LEDs are off. There could be an enemy around any corner...
Ever wonder what tag would be like if you WANTED to be it? We know what it’s like, and it’s awesome. Rabbit is a free for all game mode where everyone’s vest is green, except for the rabbit’s which is white. A rabbit is selected at random 20 seconds into the game. That person is earning 25 points every second they hold onto the name, and are given a burst fire gun to defend themselves. To become the rabbit, simply shoot the person with the white vest, but be careful! Just like an actual rabbit, the title hops around quickly!

SPY MODE

1

Changing Colors!


Wreak HAVOC among your enemies by changing your vests color to the opposing team's color! Lasts 1-minute. Activated by finding and hitting targets in a hidden sequence. Applies to our Alien vs Human team games.

ASSASSIN STEALTH

2

Going Dark!


Your opponents won't see what's killing them! Turn all lights on your vest off! Lasts 30 seconds. Activated by hitting targets when they are lit-up. Applies to our Alien vs. Human team games.

MACHINE GUN

3

Laser Light Show!


Mow down your enemies! Activated by hitting the observation deck base when lit-up. Lasts 40 seconds! Applies to our Alien vs. Human team games.

Battleground Rules

  • No outside food or drink permitted without permission, birthday cakes for booked parties excepted. No food, drink, chewing gum, flashlights, or laser lights/pointers allowed.
  • No tampering with equipment or covering laser sensors.
  • No running. Players observed running will be penalized by the game marshal and ejected from the game for repeated offenses.
  • No smoking facility.
  • No physical contact with other players – keeping at least 1 yard from any other player.
  • No leaning out over railings or violating any safety system.
  • Do not climb on any structures except 2nd level platforms reached by ramps.
  • No going through doors with handles (Emergency Exits), unless in an emergency.
  • In the event of an emergency please proceed immediately to the nearest emergency exit.
  • No abusive language or conduct. Leave the arena promptly when the game ends to make time for the next round.
  • The game Marshal is the Referee – all Players must follow his/her instructions and directions at all times. The game Marshal will penalize or terminate the game for any players breaking the rules.

We run our ‘Standard’ game (below) most often but just let our operator know if you’d like to try another format and we’ll work to accommodate the request as long as crowd-levels and player preferences permit. Also, look on Facebook for notices and schedules of special events where one format or another is featured.
  • HUGE 9,000 sq. ft. combat area – 2 times the size of any other in the area
  • Complex 2-level arrangement
  • State-of-the-art cyber-blast equipment
  • Play on human or alien teams
  • Watch the action from our elevated observation deck
  • Real-time scoring inside the combat area track your stats while you play
  • More open paintball-like layout complex winning team strategies neutral base for teams to capture
  • Specially scheduled advanced format games – zombie attack, free-for-all (with machine gun mode), etc.
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